A bad camera adds nothing to actual difficulty. The camera as is can struggle around the map often times, largely due to being able to move around a ball of growing sizes and varying shapes at times. I have never once said I was against mouse look, I explained that it wouldn't work. It would have to be terrible or else it wouldn't fit in. Haha So ironically, following the logic of some of the people in this discussion, the worse case scenario here would be if mouselook was added and it worked flawlessly. If mouselook was added and it was terrible, it would be right on par with the rest of Katamari Damacy's design and challenge. But according to the people in this discussion, the terrible camera/controls is 'part of the challenge.' This goes back to my earlier point they have nothing to lose by adding it. Do you see what I'm saying? If you want to be able to definitively say mouselook wouldn't work, then you would have to be in favor of them adding it because that's the only way to know for sure.įinally, I don't know if it was intentional or not but you're saying the camera is terrible. I'm totally in favor of that, but in order for your claim to have validity to it, you would need to be in favor of them adding mouselook, too. Personally, I would love some proof but that would mean they would have to add mouselook. But you don't really have any proof of that. You're also saying it would be even worse than current camera control options. I didn't feel I needed to specifically emphasize mouselook should be added but also not be horribly designed. Anything would work so long as it has great design/programming. If anything, I should revise my earlier statement to, "mouselook would work, so long as it has great design/programming." But that seems unnecessary. That doesn't mean mouselook would never work. Bad design/programming issues break any game mechanic. But that isn't specific to Katamari Damacy. You're saying mouselook wouldn't work because of bad design/programming in the game. Oh that's why? There are numerous fixes for that though. Having mouse look would make it even worse. The camera already wrestles around the environment. Originally posted by Vali Riversong:I literally explained why in the rest of that post. I think a kb/m adaptation should work, and I think they did the best they could given the structure of the game here - it's just not enough to overcome the game's design characteristics, of which the control scheme is central. You want to play a game in less-than the most clumsy way possible? You'll need something with two analog sticks on it. You can accept that or keep demeaning people who are trying to help explain this to you, and insisting you're right on a subject that is moot either way. Most games can be somewhat neatly adapted from kb/m to controller and vice versa. This is really simple: you've been wrong all along, as well as incredibly rude, obtuse and hard-headed. I was not the only person to tell you this either, and you still ant to argue with others and/or demand further explanation of things that were broken down to you in excruciating detail - you just neglected to read any of it the first time around. It's the exact sense I got after my first 2-3 replies to your questions, especially when you were talking about "elitist snobs" right after I finished explaining that I'm not that person and typically find myself on your side of the conversation, arguing with those types - now I've no doubt that that was going on.Īnd now, retroactively, you want to justify ignoring my first post when I told you that the game does not contain and could not reasonably incorporate mouse look, as well as subsequent ones where I went into further details, all because somethingsomething your hurt feelings. This is further evidence that you aren't reading anything people are taking good time out to write for you, and are just assuming you know what they're saying. I don't keep saying anything that you're saying I am.
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